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  1. #1
    Because why not?

    WARNING!
    POSSIBLE SPOILERS AHEAD...


    Here goes:

    Prologue
    • There's a movement tutorial
    • You go to some safe house
    • There is some school cafetaria where shit goes down (Irish killing the CoD dog?)
    • There's a tank from which you escape
    • You fight some folks with suppressors
    • You reach some construction site where shit goes down
    • You run towards the extraction point
    • Building collapses due to heli shooting at it
    • You steal a civilian car
    • Heli crashes on you
    • You're in the car underwater and shit goes down


    Prison
    • You're (or someone else) being tortured
    • You're introduced to the whole prison thing
    • There is some knife fighting
    • Dima appears (Dimitri Mayakovsky from BF3)
    • You gear up
    • You go to the maintenance area where shit goes down
    • You (or someone else) cuts the power
    • Something related to lockdown happens
    • Someting related to molotov cocktails goes down
    • You go to the prisoner processing room
    • You return to the cellblock
    • You go to some monitor room
    • You either assault, or get assaulted by some guy called Bohai
    • You go through the torture hallway (which is either empty or you empty it)
    • You go to the reception just to be greeted by teargas grenades
    • You go to some kitchen that explodes (wat)
    • Then you go to some hall where Hanna and Irish are being tortured
    • You exit through the ventilation system and the kitchen
    • There's some rappeling and sliding going on
    • You reach some helipad
    • You attack some trap and then you defend it from attackers
    • The tram descends
    • The tram crashes


    Dam
    • You're at the entry of the city
    • Shit goes down as you move through the city
    • You reach a bridge and shit goes down
    • You get to some camp
    • You ride some motorbikes to reach the Dam
    • You infiltrate the Dam
    • You do some shit inside the Dam
    • You place a bomb in the Dam
    • You escape from the Dam
    • You slide on some mud
    • You almost drown and get washed up somewhere
    • You regroup with your squad
    • You encounter some enemies in the now flooded city and shit goes down
    • You then retake some airfield
    • You leave the city


    Naval
    • You're at the med bay
    • You meet Irish
    • You go for a briefing with Garrison
    • You get on a RHI boat
    • You go to a Titan airship carrier
    • There is some swimming tutorial
    • You find some survivors (what happened?)
    • You're in some flooded corridor
    • You go into some comms room
    • You're out in the tilted hangar and shit goes down
    • There's some discussion or something about the hull
    • Then you're in some intel room and shit goes down
    • The hull is breached
    • Shit goes down on the deck of the Titan
    • Shit goes down in the sea
    • Shit goes down again on other decks
    • You go to some flight deck where shit goes down
    • You go to the bridge and shit goes down


    Airfield
    • You're flying over the ocean
    • You land at some beach
    • Something goes down at a park
    • You reach an office complex
    • There are some flanker planes
    • Something goes down at some bridge with high traffic



    Those events aren't particularly in the correct order and do not describe the entire campaign.
    You may notice that 'Prologue' is the 17min of gameplay that was posted and 'Naval' is the 'Angry Sea' map.

    That's it folks!
    Don't say I didn't tell ya
    Last edited by NoFaTe; 06-18-2013 at 04:21 PM.

  2. #2
    Dude, from where did you grab these?

    You are some kind wizard...

  3. #3
    Quote Originally Posted by Tovarisc View Post
    Dude, from where did you grab these?

    You are some kind wizard...
    I'm a psychic :o

  4. #4
    why does dice push all the info allready to battlelog ?

  5. #5
    Fake!

    There is no mention of missing nuclear bombs or USA is dominate.
    Last edited by TheJLC; 06-18-2013 at 03:50 PM.

  6. #6
    Quote Originally Posted by woess View Post
    why does dice push all the info allready to battlelog ?
    Who said this is on Battlelog?

  7. #7
    Will 'Murican Muhreens save the planet from the Communists? I can't feel connected and emotions if that doesn't happen.

  8. #8
    scavenging alpha files :X

    Because you can deliberately remove textures, but you can't remove SP references lulz.

  9. #9
    Quote Originally Posted by NoFaTe View Post
    Who said this is on Battlelog?
    alpha ?

  10. #10
    I was told there'd be nukes. Pre order canceled.
    MordorHQ Administrator
    SITE RULES | CONTACT US | STAFF | @delta_hawk5

  11. #11
    looking forward to shit going down.

  12. #12
    the sp looks like a big one scripted event

  13. #13
    Quote Originally Posted by woess View Post
    the sp looks like a big one scripted event
    Can't be, they used the word sandbox multiple times to describe it.

  14. #14
    No Haggard, pre order cancelled

  15. #15
    Quote Originally Posted by NoFaTe View Post
    You may notice that 'Prologue' is the 17min of gameplay that was posted
    So if playtime stays around the same for the remaing parts oyu listed, the SP can be played through in 4 hours or so. That does sound about right.

  16. #16
    Quote Originally Posted by ElBurroDeMuerte View Post
    Can't be, they used the word sandbox multiple times to describe it.
    Indeed, DICE gives you the option to flank the oven in the kitchen scene from the left or the right!

  17. #17
    What? People actually played Bf 3's SP through? I tried to and had to quit after first 10 minutes, made me sleepy and bored.

  18. #18
    <Database id="WarsawAlphaTrial" family="Venice" displayName="WarsawDev Database" pipelineTag="Venice" licensee="BF">
    Good to know BF4 codename
    Much appreciated DICE

  19. #19
    As expected, the SP isnt interest enough to make me play it...

    --------------------

    I heard that they are trying to make us play SP as there will have MP contents locked in the SP (same way they did for BF3 Coop.) Cant confirm it as my source didnt reply any mail since E3.

  20. #20
    Quote Originally Posted by jalalalalabar View Post
    I heard that they are trying to make us play SP as there will have MP contents locked in the SP (same way they did for BF3 Coop.) Cant confirm it as my source didnt reply any mail since E3.
    EA DICE got to him and are now waterboarding him in basement of Stockholm HQ as they try to get intel out of him like to who he leaked classified information...

  21. #21
    I wonder if the ending of this one will make sense, or if you'll be forced to murder you long running commanding officer on the word of a know terrorist.

  22. #22
    Quote Originally Posted by BobbyDylan View Post
    I wonder if the ending of this one will make sense, or if you'll be forced to murder you long running commanding officer on the word of a know terrorist.
    BF3's plot only makes sense if you assume all the characters are retarded.

  23. #23
    Quote Originally Posted by BobbyDylan View Post
    I wonder if the ending of this one will make sense, or if you'll be forced to murder you long running commanding officer on the word of a know terrorist.
    BF3's SP held your interest to make it to the end? I couldn't have been less entertained by it as I've never even cared enough to find out what happened form google or youtube. I played the BC ones, but this one seemed like complete shit

  24. #24
    most likely settings for next gen consoles:
    if platform == 'Gen4a' or platform == 'Gen4b' then
    applySettings [=[

    # Settings copied from UserOptions, ideally should just run the UserOptions instead

    Texture.SkipMipmapCount 0
    TextureStreaming.PoolSize 800000

    TerrainStreaming.HeightfieldAtlasSampleCountXFacto r 1
    TerrainStreaming.HeightfieldAtlasSampleCountYFacto r 2
    TerrainStreaming.MaskAtlasSampleCountXFactor 1
    TerrainStreaming.MaskAtlasSampleCountYFactor 2
    TerrainStreaming.ColorAtlasSampleCountXFactor 1
    TerrainStreaming.ColorAtlasSampleCountYFactor 2
    VisualTerrain.TextureAtlasSampleCountXFactor 1
    VisualTerrain.TextureAtlasSampleCountYFactor 2
    VisualTerrain.TextureRenderJobCount 4
    VisualTerrain.TextureRenderJobsLaunchedPerFrameCou ntMax 4
    #VisualTerrain.Decal3dFarDrawDistanceScaleFactor 1.7
    VisualTerrain.TextureDirtyNodeCapacity 256

    VisualTerrain.VertexBufferHeightsEnable 0
    VisualTerrain.DxDisplacementMappingEnable 0
    VisualTerrain.DxTessellatedTriWidth 12
    VisualTerrain.LodScale 1.1

    VisualTerrain.MeshScatteringBuildChannelCount 4
    VisualTerrain.MeshScatteringBuildChannelsLaunchedP erFrameCountMax 4
    #VisualTerrain.MeshScatteringDensityScaleFactor 1.5
    #VisualTerrain.MeshScatteringDistanceScaleFactor 1.7
    VisualTerrain.MeshScatteringInstancesPerCellMax 4096
    VisualTerrain.MeshScatteringQualityLevel QualityLevel_Low

    VisualTerrain.TextureRenderJobCount 4
    VisualTerrain.TextureRenderJobsLaunchedPerFrameCou ntMax 4



    #WorldRender.CullScreenAreaScale 2
    #Mesh.GlobalLodScale 2
    #Mesh.ShadowDistanceScale 2
    MeshStreaming.PoolSize 125000
    #VegetationSystem.UseShadowLodOffset 0
    #VegetationSystem.MaxActiveDistance 300
    #VegetationSystem.MaxPreSimsPerJob 4
    VegetationSystem.SimulationMemKbClient 4096
    #Render.EdgeModelViewDistance 100

    #WorldRender.SpotLightShadomapLevel QualityLevel_High
    #EffectSystem.EffectQualityLevel QualityLevel_High
    #EmitterSystem.EmitterQualityLevel QualityLevel_High
    EmitterSystem.QuadHalfResEnable 1

    DynamicTextureAtlas.EmitterBaseWidth 4096
    DynamicTextureAtlas.EmitterBaseHeight 4096
    DynamicTextureAtlas.EmitterBaseMipmapCount 5
    DynamicTextureAtlas.EmitterNormalWidth 2048
    DynamicTextureAtlas.EmitterNormalHeight 1024
    DynamicTextureAtlas.EmitterNormalMipmapCount 3

    #WorldRender.ShadowmapViewDistance 200
    #WorldRender.ShadowmapResolution 1408
    WorldRender.ShadowmapViewDistance 100
    WorldRender.ShadowmapResolution 608
    WorldRender.ShadowmapSliceCount 4
    WorldRender.ShadowmapQuality 1
    WorldRender.TransparencyShadowmapsEnable 0

    WorldRender.FxaaEnable 1
    WorldRender.FxaaQuality 1

    WorldRender.MotionBlurEnable 1
    WorldRender.PlanarReflectionEnable 0
    WorldRender.DynamicEnvmapEnable 0

    # run at 720p
    Render.ResolutionScale 0.6667
    # resample using bicubic as lanczos is broken on Orbis right now
    WorldRender.RenderScaleResampleMode ScaleResampleMode_Bicubic


    PostProcess.DynamicAOEnable 1
    #PostProcess.DynamicAOMethod DynamicAOMethod_HBAO
    PostProcess.DynamicAOMethod DynamicAOMethod_SSAO


    # Due to differences in codecs and data sizes on Gen4 compared to Gen3 this needs to be quite big
    Audio.DataManagerCacheSize 104857600

    # GEN4_TODO temporarily disabled VSync
    # Client.VSyncEnable 1
    Client.SampleInputEveryVisualFrame true

    ]=]
    end
    Apparently PC version has additional graphical juice.
    Dynamic envmap = local reflections?
    Either way they're off for consloles.

  25. #25
    Quote Originally Posted by Pine Cone View Post
    BF3's plot only makes sense if you assume all the characters are retarded.
    DICE had target audience as characters in SP?

    Edit: Interesting part from previous post "# run at 720p" and apparently hard coded FoV.
    Last edited by Tovarisc; 06-18-2013 at 04:27 PM.

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