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  1. #1
    Senior Member Veteran of Mordor TheGodCanine's Avatar
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    Thief 4 Revealed in next Gameinformer

    http://www.gameinformer.com/b/news/a...led-thief.aspx





    http://gamingeverything.com/42090/th...game-informer/

    Game Informer has a massive article about the newest Thief game in its latest issue. The next-gen title was revealed for the PlayStation 4, PC, and other next-gen platforms today.

    Details cover some of the game’s sequences, mechanics, tools, and more. We’ve rounded up a bunch of content from the preview below.
    Overview/opening sequence
    - Garrett has been away from his hometown for a long time
    - When he returns to City, he sees “a city of melting prosperity”
    - Iron-fisted Baron now rules the city
    - Baron crushes City’s citizens through militarized watch
    - Good fortune only for the elite
    - Garrett views the political chaos as a chance to get rich
    - Not concerned with being the hero
    - Garrett finds his way into the Stonemarket district in the back of a covered wagon
    - Watches the bodies of plague victims piling up on street corners
    - Guards quell small civil disputes with force
    - Wealthy men stroll by with bodyguards
    - “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
    - Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
    - Theodore Eastwick: principle architest, richest man
    - Baron commissioned Eastwick to build many of the City’s Gothic structures
    - Guards say that Eastwick is visiting a pleasure house on the other side of the size
    - Eastwick going to the House of Blossoms
    - This is an underground cathouse serving the elite
    - Gates close at midnight
    - Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
    - Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
    - Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
    - Eastwick passes through the secret entrance in the House of Blossoms
    - All of the above is not a cut-scene
    Next sequence
    - Garrett enters the House of Blossoms undetected
    - Area has rich patrons, scantily clad women who saunter by and flirt with men
    - Xiao Xiao, a transvestite, greets guests
    - Garrett loses Eastwick in a crowd
    - Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
    - Use Xiao Xiao’s logbook to determine where Eastwick has gone
    - Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
    - Logbook shows Garrett which bedroom Eastwick is in
    - Garrett then decides to lighten Xiao Xiao’s strongbox
    - This results in a lockpicking mini-game
    - Align the tumblers of a lock until it opens
    - Before Garrett can crack the lock, Xiao Xiao enters
    Another sequence
    - Xiao Xiao enters, but Garrett rolls into a darkened corner
    - Xiao Xiao doesn’t detect Garrett
    - Xiao Xiao leaves to deal with a situation with one of his girls
    - Garrett opens the chest and takes out a jewel-encrusted heirloom
    - Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
    - Secret button slides the wall to slide open and reveals a hidden passageway
    - Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
    - Garrett enters the room and takes a medallion
    - He then uses Focus to look at the wall Eastwick is examining
    - Focus shows a mysterious symbol written on the wall in blue energy
    - Symbol corresponds to one of the runes written on the medallion
    - Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
    - Four adjacent rooms show four more symbols to line up
    - After the last symbol is in place, the medallion whirls and spins
    - Soon after, Eastwick notices that he has been robbed and calls for help
    - Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere
    Last sequence
    - Guards are scattered everywhere
    - Garrett heads to one of the House of Blossoms’ back rooms
    - He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
    - Garrett dumps the house’s stock of opium into vents and cracks open the flue
    - Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
    - Garrett has to hold his breath and move quick or he’ll see the same fate
    - Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
    - Statue falls and crushes two guards
    - Another guard pins Garrett against a wall
    - To buy time, Garrett enters Focus mode
    - Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
    - Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers
    AI
    - Garrett isn’t a fighter
    - Fighting against four or more guards in combat won’t go well
    - Guards and other NPCs are aware of the level design, so they know where a person might try to hide
    - Guards understand the topography of the level and which areas could be useful for hiding
    - Different NPCs will look for Garrett in different ways
    Gameplay mechanics
    - Navigation beacon shows players where to go
    - Dev. team wants players to explore environments as they see fit
    - Multiple entrances and exists in each room
    - Multiple options available for stealth approach
    - “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
    - Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
    - Can upgrade Focus
    - Doing so will give you a bigger radius of things to see
    - Fingerpints system: gives you hints on which drawers are best to look in
    - Every drawer is accessible
    - Can pickpocket
    - Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
    - Can spend money to upgrade supplies and equipment at the end of each mission
    - Various artifacts are scattered throughout the game’s levels
    - Can use these to decorate Garrett’s hideout
    - Garrett is motivated by the thrill of stealing something that others can’t take
    - Focus will show a number of attack points on enemies
    - Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
    - Can also string together a number of points to perform a more debilitating attack
    - Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
    - Major mechanics are in place
    Tools
    - Blackjack: use when sneaking up behind guards to knock them unconscious
    - Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
    - Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
    - Claw: grapple attaches to certain points
    General
    - Garrett design made by game director Nicolas Cantin
    - Garrett’s scar represents that his past has left long-lasting effects on his life
    - Eidos being vague about how faithful the team is remaining to the original Thief lore
    - Many of the series’ magical elements will be toned down
    - “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
    - Team was kept small and “stayed within the concept phase of development for a longer period of time.”
    - The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
    - “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
    - Many experiments during first three years of development
    An E3 demo is quite likely.
    Last edited by TheGodCanine; 03-05-2013 at 11:49 PM.

  2. #2
    Senior Member Veteran of Mordor Nighthawk's Avatar
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    I know someone who is a games journalist and has been nagging Ubisoft Montreal for AGES now, year in, year out, every time he gets there. He'll enjoy this .

  3. #3
    MordorHQ Donors Club Member Soldier of Mordor CausticTies's Avatar
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    Steam ID: wood431
    So much blue

  4. #4
    Senior Member Veteran of Mordor mgsgrayfox's Avatar
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    Quote Originally Posted by CausticTies View Post
    So much blue
    Green was used back in 2006 to make games cooler now Blue is used to make it cool
    Let's see 64 and 2000 is?



    Thank you MosquitoePower for fulfilling my request.

    Anyone interested on why I no longer care about DICE read my rant.

  5. #5
    Senior Member Veteran of Mordor Nighthawk's Avatar
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    Quote Originally Posted by CausticTies View Post
    So much blue
    but here it fits. Big difference.

    Still, I love real-world colours a bit more, but here you're in a fantasy world anyway, so taking the movie-graphics approach could work out better than using a real-world colour scheme.

  6. #6
    Senior Member Heredirtyduck's Avatar
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    Re: Thief 4 Revealed in next Gameinformer

    God dammit Square Enix! Why can we just have a sequel not a damn reboot ??
    At least its in good hands. Eidos Montreal really did do a superb job with DX:Human Revolution. I'm sure they'll pull through with this one

  7. #7
    MordorHQ Founders Club Member
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    Quote Originally Posted by Nighthawk View Post
    I know someone who is a games journalist and has been nagging Ubisoft Montreal for AGES now, year in, year out, every time he gets there. He'll enjoy this .
    Is eidos montreal connected to ubi?

    Also blue in thief is used to show darkness at night(like a lot of games use) they can't use true pitch black since the story behind garrets mechanical eye means he has better night vision than a normal person.

  8. #8
    Senior Member Veteran of Mordor TheGodCanine's Avatar
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    Massive info reveal

    Game Informer has a massive article about the newest Thief game in its latest issue. The next-gen title was revealed for the PlayStation 4, PC, and other next-gen platforms today.

    Details cover some of the game’s sequences, mechanics, tools, and more. We’ve rounded up a bunch of content from the preview below.
    Overview/opening sequence
    - Garrett has been away from his hometown for a long time
    - When he returns to City, he sees “a city of melting prosperity”
    - Iron-fisted Baron now rules the city
    - Baron crushes City’s citizens through militarized watch
    - Good fortune only for the elite
    - Garrett views the political chaos as a chance to get rich
    - Not concerned with being the hero
    - Garrett finds his way into the Stonemarket district in the back of a covered wagon
    - Watches the bodies of plague victims piling up on street corners
    - Guards quell small civil disputes with force
    - Wealthy men stroll by with bodyguards
    - “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
    - Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
    - Theodore Eastwick: principle architest, richest man
    - Baron commissioned Eastwick to build many of the City’s Gothic structures
    - Guards say that Eastwick is visiting a pleasure house on the other side of the size
    - Eastwick going to the House of Blossoms
    - This is an underground cathouse serving the elite
    - Gates close at midnight
    - Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
    - Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
    - Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
    - Eastwick passes through the secret entrance in the House of Blossoms
    - All of the above is not a cut-scene
    Next sequence
    - Garrett enters the House of Blossoms undetected
    - Area has rich patrons, scantily clad women who saunter by and flirt with men
    - Xiao Xiao, a transvestite, greets guests
    - Garrett loses Eastwick in a crowd
    - Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
    - Use Xiao Xiao’s logbook to determine where Eastwick has gone
    - Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
    - Logbook shows Garrett which bedroom Eastwick is in
    - Garrett then decides to lighten Xiao Xiao’s strongbox
    - This results in a lockpicking mini-game
    - Align the tumblers of a lock until it opens
    - Before Garrett can crack the lock, Xiao Xiao enters
    Another sequence
    - Xiao Xiao enters, but Garrett rolls into a darkened corner
    - Xiao Xiao doesn’t detect Garrett
    - Xiao Xiao leaves to deal with a situation with one of his girls
    - Garrett opens the chest and takes out a jewel-encrusted heirloom
    - Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
    - Secret button slides the wall to slide open and reveals a hidden passageway
    - Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
    - Garrett enters the room and takes a medallion
    - He then uses Focus to look at the wall Eastwick is examining
    - Focus shows a mysterious symbol written on the wall in blue energy
    - Symbol corresponds to one of the runes written on the medallion
    - Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
    - Four adjacent rooms show four more symbols to line up
    - After the last symbol is in place, the medallion whirls and spins
    - Soon after, Eastwick notices that he has been robbed and calls for help
    - Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere
    Last sequence
    - Guards are scattered everywhere
    - Garrett heads to one of the House of Blossoms’ back rooms
    - He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
    - Garrett dumps the house’s stock of opium into vents and cracks open the flue
    - Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
    - Garrett has to hold his breath and move quick or he’ll see the same fate
    - Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
    - Statue falls and crushes two guards
    - Another guard pins Garrett against a wall
    - To buy time, Garrett enters Focus mode
    - Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
    - Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers
    AI
    - Garrett isn’t a fighter
    - Fighting against four or more guards in combat won’t go well
    - Guards and other NPCs are aware of the level design, so they know where a person might try to hide
    - Guards understand the topography of the level and which areas could be useful for hiding
    - Different NPCs will look for Garrett in different ways
    Gameplay mechanics
    - Navigation beacon shows players where to go
    - Dev. team wants players to explore environments as they see fit
    - Multiple entrances and exists in each room
    - Multiple options available for stealth approach
    - “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
    - Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
    - Can upgrade Focus
    - Doing so will give you a bigger radius of things to see
    - Fingerpints system: gives you hints on which drawers are best to look in
    - Every drawer is accessible
    - Can pickpocket
    - Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
    - Can spend money to upgrade supplies and equipment at the end of each mission
    - Various artifacts are scattered throughout the game’s levels
    - Can use these to decorate Garrett’s hideout
    - Garrett is motivated by the thrill of stealing something that others can’t take
    - Focus will show a number of attack points on enemies
    - Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
    - Can also string together a number of points to perform a more debilitating attack
    - Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
    - Major mechanics are in place
    Tools
    - Blackjack: use when sneaking up behind guards to knock them unconscious
    - Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
    - Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
    - Claw: grapple attaches to certain points
    General
    - Garrett design made by game director Nicolas Cantin
    - Garrett’s scar represents that his past has left long-lasting effects on his life
    - Eidos being vague about how faithful the team is remaining to the original Thief lore
    - Many of the series’ magical elements will be toned down
    - “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
    - Team was kept small and “stayed within the concept phase of development for a longer period of time.”
    - The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
    - “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
    - Many experiments during first three years of development
    http://gamingeverything.com/42090/th...game-informer/

  9. #9
    MordorHQ Founders Club Member
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    these worry me:

    - Navigation beacon shows players where to go (dumbed down)
    - Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker(dumbed down)
    - Can upgrade Focus(the mechanical eye was a one off transplant)
    - Fingerpints system: gives you hints on which drawers are best to look in(dumbed down)
    - Use Focus while pickpocketing to slow time and swipe up to three times as many items from others(dumbed down)
    - Focus will show a number of attack points on enemies(dumbed down/combat based)
    - Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows(dumbed down/combat based)
    - Can also string together a number of points to perform a more debilitating attack(dumbed down/combat based)
    - Can use these(artifacts) to decorate Garrett’s hideout(why decorate his hideout when he never really stays in the same place, watch raid his place every chance they get)
    - Eidos being vague about how faithful the team is remaining to the original Thief lore(thief has excellent lore why change it)
    - Many of the series’ magical elements will be toned down(magical elements were rare before and the occasions they were implemented set a nicely contrasting atmosphere)
    - “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”(games yet to be released and the developers already compare their game to a train wreck?)
    - The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)(3rd person thief(like deadly shadows) blows compared to 1st person(like I-II)

  10. #10
    Senior Member Soldier of Mordor BobbyDylan's Avatar
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    I watch with nervouse trepidation.


    If it's like Dishonoured, but with characters that I could actually care about, then awesome!

  11. #11
    Senior Member Soldier of Mordor FURT1V3's Avatar
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    Thief III was fun, will keep an eye on this one.

  12. #12
    MordorHQ Plantinum Club Member Veteran of Mordor -lOldboyl-'s Avatar
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    Wow, it's been a long wait.


  13. #13
    Senior Member Veteran of Mordor TheGodCanine's Avatar
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    I'd like to change my title to just Thief Reboot cuz it is not Thief 4 but a reboot of the series.

    However new info and pics.

    Watch the Creation of A Scene

    http://www.gameinformer.com/b/featur...rom-thief.aspx

    http://sneakybastards.net/theobserver/thief-revealed/










  14. #14
    Senior Member Veteran of Mordor TheGodCanine's Avatar
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    Wow

    It is more pics btw....not actually spoilers

  15. #15
    Senior Member Veteran of Mordor TheGodCanine's Avatar
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    Looks like not much fans :p

  16. #16
    Member Shadow's Avatar
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    Haven't played previous games in the series but it does look really interesting.
    Will definitely be checking it out.

  17. #17
    Senior Member Heredirtyduck's Avatar
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    Quote Originally Posted by TheGodCanine View Post
    Looks like not much fans :p
    I'm still in the process of modding the 1st and 2nd game to make it look more decent. I'm almost done with the 1st game, then ill move on to Thief 2: The Metal Age. I've heard awful things about the 3rd so I think ill just skip it

  18. #18
    Senior Member Veteran of Mordor phreec's Avatar
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    So much of that generic orange/teal in EVERY. SINGLE. FUCKING. GAME. these days...

    I've never played a Thief game but from the looks of it, it looks like Dishonored which was quite 'meh' in my opinion. Loved DEHR though so I dunno, maybe it'll be good...
    DICE patches: Fix X, break Y.

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  19. #19
    Senior Member Soldier of Mordor MetalGearRules1's Avatar
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    Keeping an eye on this one....could be an excellent stealth title.




    Proud member of the Glorious Multi-Platform Gaming Master-Race.


    Steam ID: Solid Shadow. If anyone wants to play some CS:GO, send me a friend request.

  20. #20
    Senior Member Veteran of Mordor Squadwin's Avatar
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    On which platforms will it be released?
    Houston, We're out of nails.

  21. #21
    Senior Member TownCryer8's Avatar
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    Played Thief 2, good atmosphere and pretty fun stealth game. New screens look great but very Dishonored'y. Keeping an eye on this one, hope it can live up to the older games.

  22. #22
    Senior Member vasito's Avatar
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    ITT: noobs comparing THIEF with dishonored.

    My sides....
    Quote Originally Posted by Letten
    when can we expect your great strategic mind to lead humble noobs of Mordor into battle?

  23. #23
    Senior Member Veteran of Mordor mgsgrayfox's Avatar
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    Quote Originally Posted by vasito View Post
    ITT: noobs comparing THIEF with dishonored.

    My sides....

    Its the closest thing to Theif in reality.
    Let's see 64 and 2000 is?



    Thank you MosquitoePower for fulfilling my request.

    Anyone interested on why I no longer care about DICE read my rant.

  24. #24
    Super Moderator Veteran of Mordor SkacikPL's Avatar
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    I'm so going to play the shit out of this game.

    I've finished Thief 3 over 5 times, then it started getting issues with newer hardware.
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